Effective Strategies Using The Bishop

It has been said that in a game of human chess, the players posing as the bishop and the knight would be in for an energetic game. On the chess board, the bishop is a strategically effective piece, especially when it gets out to the central squares. With two bishops of a color side by side on two of the four most central squares, they will dominate the four squares directly in front of them, as well as the four behind them. If your winning strategy is to effectively use your bishops, remember to keep them unblocked. Blocked bishops have very little power.

For instant checkmate strategy using the bishop, keep your eye on your pawns. A bishop with most of its non-captured pawns on the same color is considered a bad bishop, its power is decreased by these pawns. Likewise, a good bishop is one with only a few pawns on the bishop’s color. Be sure to clear your diagonals for your bishops. In a good open position, a bishop can render the opposing knight ineffective. Placed three squares in front of the opposing knight, the bishop can effectively block every move the knight has. For instance, a white bishop on D5 controls every square that a black knight on D8 could land on.

Rooks are considered a more effective piece than a bishop; rooks can travel the board on all squares of both colors, albeit only in straight lines at a time. Bishops are limited to staying only on one color, making the rook more powerful. However, there are ways to use your bishop more effectively than the opposing color’s rook. A bishop on the seven-rank can prevent capture of a promotion bound pawn on the g-file. By being ready to sacrifice itself, the bishop can prevent the capture of a newly-queened pawn. This was a strategy used against World Champion Bobby Fischer, in a match against Russian Grand Master, Boris Spaasky.

In the three parts of a chess match, opening, middle and endgame, the real drama of the game begins with endgame strategies. In the opening game, use your pawns to free the way for the bishops to move into the open. The middle game is mostly defensive, with players trying to keep their most effective pieces from capture. In the endgame, the bishop becomes more powerful as other pieces leave the board. The bishop pair, on both colors of open diagonals, can be more powerful in creating an instant checkmate situation than two knights together. With two attacking knights, two bishops can force a king to the edge of the board, and into a corner, where the king cannot avoid checkmate.

Always be aware of the instant checkmate strategy

Your opponent plays a common opening, moving the king’s pawn either one or two spaces out. We’ve all seen it before. The second move and the third move will tell you whether or not you are being set up for one of the swiftest kills known to chess. The 4 and 5 move checkmates. It is one of the first strategies that any serious devotion to learning chess is taught to look for and avoid, but there is a reason why it is still taught first.  It’s an Instant Checkmate.

If you don’t know how to avoid the pitfall of that simple maneuver, if for some reason you are focusing too far ahead and just aren’t paying much attention to the opening moves, it can easily and swiftly cause either irrevocable harm or outright defeat.

Either color can be used for the 4 and 5 move checkmates, but we’ll assume white. You start by moving the King’s pawn, and again, you can decide between one or two spaces. One space is the safest move. The second and third moves are interchangeable, Queen to F3 and Bishop to C4. The kill move sends the Queen straight down to F7, and if you haven’t defended properly, your game is now over. The 5-move version is similar to the 4-move, but uses a Knight instead of a Bishop to defend the Queen’s attack.

The way to defend against these swift game stealers is to simply move the King’s side Bishop up one square. This provides an avenue of escape for the King if your opponent goes through with the maneuver. To provide extra security, you can also move your King’s side Knight in front of the kill square. That will protect you from the frontal attack necessary for both the 4 and 5-move checkmates. But the main key is to see that is what your opponent is setting you up for one of those maneuvers in the first place.

Effective Knight Strategies

Chess is a game strictly meant for strategy. Each piece and every move a player makes comes with the goal of getting closer to taking out the king and achieving checkmate. The pieces come with their own unique patterns of movement and serve a purpose to aid the player’s personal strategy. Perhaps the most challenging piece to master and understand is the knight. The knight is set apart from the other pieces because it is the only non-linear piece and the only one that can jump over players when moving. Many consider the knight to be a piece that is hard to master, but those learn about knights can use them well. There are effective ways to use a knight which will benefit a player’s game.

Knights are best used in defensive positions and the more squares that a knight can move to the more effective they are. Knights on the edges of the board would only be able to move to a maximum of two squares and risk getting taken out by a rook. Since the knight moves in the L shaped pattern, trapping the knight into a corner renders it useless. The best place for a knight to end up is the middle of the board where it can control the most squares. If the player gets one of their knights to the center of the board they can potentially move to eight different squares which could be helpful if a player needs to use the knight to take out a piece.

Knights can take out more than one player because of the multiple moves they can make. This position in chess is known as a fork. By getting knights into the center of the board, it is possible to make a move against one piece or another piece depending on the strategy the player uses. Knights moving in the L shaped pattern allow them to move forward and backward which can be used against an enemy player if attempting to break through the defenses. A double attack in chess allows the player to decide which enemy player is better to take out to benefit their side. Double attacks limit the amount of moves the enemy can make safely. As a result, enemy players could lose a critical piece to double attacks.

Two knights cannot checkmate a king so it is important the knight is used effectively during the beginning and middle of the game. When pieces on the chessboard are clustered together knights can be used to find holes in between the pieces. Pawns move forward on the board and can diagonally take out players so putting a knight in front of one pawn and beside another will prevent a pawn from moving or taking out the knight. Knights cannot cover both sides of the board since it can only move a maximum of two squares forward at any time. It is essential to move the knight into the center of the board where most of the action takes place where the knight will be safe from getting taken out with the holes created by the other pieces.

Some players consider the knight as lacking importance in chess, but nevertheless it is still a piece that plays the game. However, the knight can be used prominently in the beginning and middle of the game to get to the center of the board and prevent other pieces from crossing into the player’s territory. If used effectively, and at the player’s decision, knights can be the key to taking out the king and achieving checkmate.

Effective Rook Strategies

♜ Introduction ♜

The rook— also known as the castle— is generally considered to be the second most powerful man on the chessboard, after the queen. At most, it can control fourteen spaces on the board. By comparison, a bishop can only control seven squares at a maximum, and each is confined to only half the squares.

♜♜ The value of the rook ♜♜

In assessing the relative values of chess pieces, experts have given the queen a value of 9, the rook 5, the knight and bishop both 3, and the pawn 1. (The king, since it cannot be captured, is not given a value.) However, this rating system is limited in the extent to which it can be applied. In the first place, the value of one piece does not always equal those of the two other combined ones (e. g. a rook can be more powerful than two knights, two bishops, or a knight and a bishop combined). In the second place, the value of a piece can vary according to where it is on the board and also as to what stage the game is at. The next section will look more closely at this last subject.

♜♜♜ The three stages of a chess game ♜♜♜

It is common convention to divide a game of chess into three stages— the opening, the middle game, and the endgame— although there is no clear point at which one stage ends and another begins. The opening is the stage at which the players are starting to move their pieces out and get them into position to attack. During the middle game, competition becomes fiercest as the players aim to take as many of each other’s pieces as they can. By the endgame stage, most of the pieces have been captured, and the opponents shift the focus of their attention to setting up a checkmate.

The value of a rook increases as the game progresses, being greatest at the endgame. By this time, enough pieces have been moved for them to move freely. A rook is also valuable for supporting a pawn in its move towards “queening.” It is also a powerful piece for checkmating. One way to achieve this aim is if the king is on the first rank and the opposing rooks are on each of the first two, so that he can only step out one rook’s path into the other’s.

♜♜♜♜ Castling ♜♜♜♜

Of course, no discussion of rook strategy can be complete without a mention of that unique move known as castling, in which a player, moving both pieces for the first time in the game, moves the king two spaces to the left and places the rook on the spot immediately to the right of the king’s new spot. Castling should be done early in the game, and so the player should make it a point to move the intervening pieces as soon as possible, as castling can be done only when those spaces are empty.

Castling can be done either on the king’s side or on the queen’s side. The latter is generally considered to be more dangerous than the former, as kingside castling puts the king closer to the edge of the board, where he can defend surrounding pawns. Queenside castling, however, places the rook where it may become active immediately.

♜♜♜♜♜ Queening a pawn ♜♜♜♜♜

Although the process of promoting a pawn that reaches its opponent’s first row is conventionally called “queening”— and, indeed, the queen is the most commonly used replacement— that pawn can become any piece except a king, including a rook.

Effective King Strategies

Chess is a mental game that requires the player to think ahead and put his pieces in the positions that will give him the best chance to win. The King is the most important piece on the playing field and this is not because of it’s abilities but because it is the piece that defines who loses and who wins. Losing all of your other pieces do not matter if you manage to capture the enemies king. So naturally it is important to have an effective strategy for placing your king in the right position. In this article I will go over the most effective strategies for the King.

The place on the chess board that is the most protected is the players corner behind the pawns. One strategy for the king is to place him in this position as quickly as possible. Now this can happen by slowly moving the king over to the corner one square at a time or it can be achieved by castling. Once in the corner the King is safe from oncoming assaults but if the enemy is capable of moving a rook behind the pawns and cornering the King then it is checkmate. To defend against this the player can move the pawn in front of the king up one square. However, this weakens the defense from this side so it is crucial to balance out the defense.

Another way to keep your King safe from attack is to never have any direct lines to it. This means to have other pieces in the way of the sight of the enemies pieces. Especially if it is an enemy’s rook, queen, or bishop which can cause devastation from across the board. Placing the King in the corner behind the pawns and also having one or two pieces in the back row defending against a horizontal attack is a prime strategy. This will effectively box in the King from outside attacks.

What not to do is to keep the king in the center of the board. This is a mistake made by many new players and it makes the enemies job much easier to capture the King. There are many more holes to exploit if the King is in the center of the board and many more pieces will have the ability to attack it. It is a sitting duck just waiting to be attacked.

Which ever strategy is used for the King will mean nothing if the other pieces on the board do not have useful strategies. The King is a slow piece and it’s important to learn effective strategies for the other, faster pieces in order to defend it and end the game by capturing the opponents King.

Effective Pawn Strategies

One strategy that should be employed in chess is avoiding premature attacks. Not doing this may cause the forfeiture of more games than any other mistake. The player should always be certain there is sufficient force to see the play to conclusion before launching the attack. Another good strategy is avoiding the poisoned pawn. This pawn may appear as though it is an easy pawn to pluck but it is actually a trap. Walking into it will allow your opponent to fiercely come at you with a strong attack. Simply don’t accept the material is the best way to avoid this maneuver from the opponent. Also, you want to exchange your inactive pieces with similar but active pieces belonging to your opponent.

One way to complete a checkmate is to watch for a lone king against the edge of the board. You can use any two major pieces to achieve your checkmate. Use one to keep the king from moving away from the edge and the other can move to the same rank to deliver the checkmate.

The queen can be a great supporting piece to bring about a checkmate as long as she has a supporting piece. You can position a queen directly in front of a king that is stuck against the edge and as long as the queen has a minor supporting piece you can always achieve a checkmate. That is as long as long as you don’t get your queen captured by another of the opponent’s pieces. The bishop as well as the knight can play supporting pieces for the queen.

Two bishops can work together on a single color to affect a checkmate. Each one can be dominant on squares of a single color and together they can dominate the entire board. A bishop and knight can also achieve a checkmate. This may be more difficult to do. The bishop and knight may have to rely on assistance from other pieces to achieve the checkmate, either from their own ranks or from a handy defender.

The checkmate involving the rook has the defending king in a corner the oppositional king is usually in the opposite corner. The rook can check from any square on the rank and file. This is true as long as the rook can’t be captured himself.

Fool’s Mate is a checkmate that is rarely seen because it has to be followed by complete blunders by the opponent not even seen by beginners except once in a blue moon. Fool’s Mate is a checkmate that is achieved in 2 moves. It can be seen on youtube if you want to see it displayed.

Effective Queen Strategies

Chess is a wonderful game that has become quite popular, no longer is it a game just for nerds. It requires a lot of forethought and strategy in order to beat your opponent, especially if you want to go for a instant checkmate. Perhaps the most powerful piece in your arsenal when going for an instant checkmate is your queen, after all, it is the only piece that can move in any direction for more than one space at a time.

Corner the King From the Start

In order to get the fastest checkmate as you can, you need to try and bait their pieces away from their king. However, you want them to leave both their queen and their bishop next to their queen, as this will keep them from being able to move their king either left or right. While it may be a little harder to do, if you can keep the diagonal pawns in place as well than you can completely cut off their king’s movements, which will lock it in a single location. If their king cannot move, then it will not be able to escape and it will be yours to trap.

Baiting

As you will realize from the start of the game, you have a slight problem when getting to their king. There is a pawn that lies directly in front of their king that stands in your way. In order for this strategy to work, you need that pawn to move away diagonally. As you have probably now realized, that requires a sacrifice. Offer your opponent one of your better pieces, such as a bishop, to diagonally move. After all, it is not like you will need your bishop for what you have in store for your opponent. Once that pieces is moved you can start your deadly strike. Just beware, there will be two different pawns that can take out your piece. Make sure that they are forced to move the one in front of their king, or all may be lost.

Help the Queen

The queen is certainly no damsel in distress, but even she needs help to take out the king. It is usually very hard to checkmate somebody with only a single piece, so you need to make use of another piece to ensure your enemy’s demise. The best piece to use with this particular strategy is the rook. If you line up your queen in a straight line and check your opponent, since their queen and bishop are both right there, they can block your attack making you unable to checkmate them. The reason is, if you take out the piece that is blocking the king, than the king itself will take out your attacking piece. This is why you use the rook to take out the blocking piece, so that they can’t kill the rook afterwards because you will have your queen ready to strike should the rook fall.

Finish Them

You now have your pieces set-up to end the game. Your opponent will be amazed at your instant checkmate, but odds are you will not be able to use this same technique against that same person again for awhile. Since it requires some baiting, it is often hard to bait somebody in the exact same way multiple times in a row. Use various instant checkmate strategies to take out your opponent as quickly as possible. Just beware, your opponent may grow angry at all your quick checkmate strategies.

Chess 101

Chess can be an exciting games for people of all ages. While an instant checkmate will take lots of experience to achieve, it’s possible to learn the basic game mechanics for chess in under an hour. The following guide discusses several basic rules for new chess players.

Chess is a game of skill and strategy. Many people have considered it one of the most complicated games in history. There are more unique possible chess piece positions than there are atoms in the know universe. When playing a game of chess, it’s essential to look forward several moves. While capturing an opponent’s piece may seem like a good idea, it could open up future opportunities for him to win.

A chess game board is a 64×64 square of alternating colors. Each position on the board can be occupied by one piece. A player’s chess pieces are arranged on either side of the board.

Chess Pieces

Pawn

Each player in a chess game has 8 pawns. The pawns are ‘grunt’ pieces in a game of chess. They can only move forward one space at a time. In addition, they can only capture other pieces that are diagonally in front of them. This limits the usefulness of pawn pieces on their own. However, pawn pieces can be a great way to box in another player’s chess pieces.

In addition, a pawn will be converted automatically into a queen if it reaches the other side of the board.

Castle

A castle can move on straight lines an unlimited number of spaces. However, a castle can only move once per turn. A castle can be a great piece for reaching the other side of the board. In addition, it can be effective when performing a checkmate operation.

Knight

A knight’s seemingly random movement can make it a challenging piece for opponents. A knight can move in 4 directions but can only move two spaces forward and one to the left. This limits its usefulness in some situations. However, a knight can jump over other pieces in some situations. This can make it valuable when trying to position a new piece.

Rook

A rook can only move diagonally on a chess board. While its movement is limited, the rook can be a powerful piece for many players. It’s possible to jump across large sections of the board when playing chess. In addition, a rook and a castle can be a great combination when boxing in a king for check mate.

Queen

A queen can move in all directions. While there is only one queen on a chessboard, it’s possible to convert a pawn into a queen if it reaches the other side of the board.

King

The king can only move one square per move. While this unit isn’t powerful, it’s essential to keep it protected. The goal of a chess game is to prevent the king from moving to another square. Since the king can’t move into another square if a white piece could capture it there, it’s important to look for ways to ‘box in’ a king to prevent it from moving. When a king can’t move without entering a ‘capture zone’ a chess game has been won by an opponent.

There are many unique strategies for playing chess. While pawns are a traditionally weak unit in chess, they can be powerful when used in large numbers. A chess board has 8 pawns per player. This can be enough to allow one player to swamp his or her opponent.

There are many strategy guides that can help one develop his or her chess skills.

Checkmate: The Origins

Checkmate is the magical word that everyone wants to say when they are playing chess. This occurs when you have cornered your opposition’s king. Essentially, you’re in a position where the opposing king can not recover. Regardless of any future moves, they will still be captured. When playing chess under normal rules, the game is over once the king is in checkmate. Prior to being in a checkmate position, the king is in a check state. This means that there is the threat that the king can be captured. It is important to understand the difference. The game is only finished when a checkmate has been established.

The term checkmate was originally incorporated into chess between the years 500 – 700. India was the father of today’s term. The original concept of chess is called “Sanskirt” chess. The early additions of the modern game did not include all of the pieces or movements we know today. In fact, Sanskirt chess incorporated an 8×8 board with very different moves for the various pieces. During this time period, our modern day understanding of checkmate was developed. With the literal meaning of the word translated as “the King is helpless”. Actually, many misunderstood the meaning once chess became popular in Europe. The Europeans took the literal meaning from the Arabic language, which translates to “dead” or “died”.

Checkmate originated during a time period when regions of the world were controlled by ruthless kings. “The King is helpless” was the idea that the war was won. The ending of the game when someone is in checkmate, is actually honorable in chess today. Prior to the 1600′s you could also win a match by capturing all of the opponents pieces. This eventually changed during the Medieval times, when it was thought to be noble to win by checkmate.

The world of chess has been greatly changed throughout times. The changes occurred over time and incorporated differences in the allowed movements of pieces. Although the moves have changed throughout the years, the checkmate idea has always stayed. The one move that the chess world will always remember, is that of the checkmate. A fifteen hundred year old rule that still stands the test of time.

Escape the Instant Checkmate

Chess is a game that is all about strategy. If you approach the game with the wrong strategy, you could wind up in checkmate within your first couple moves. It is important to know what you need to do in order to avoid setting yourself up for instant checkmate. Here are a few tips from the pros to help you avoid making the wrong moves.

First and foremost, it is crucial to keep in mind that your opening moves are absolutely crucial. One bad move at any point, especially at the beginning, can make the difference between a game and a quick checkmate. Of course, there is no one strategy that will lead to success. Consider the expertise level of your opponent, as more experienced players will know more about various moves to make. The first and foremost thing to keep in mind is that you should not make any moves that leave your King open as that is the most common mistake that ends a game quickly. Leave the King blocked, and continue blocking as well as possible throughout the game. This will at least limit your opponent’s ability to put you in check or checkmate.

Another important tip is to avoid doubling pawns. This usually occurs when one pawn captures one of the opponent’s pawns. It blocks up the lane for the pawn behind it, and also takes away lines of defense in front of the more powerful pieces. Once a player starts doubling his pawns, he runs the risk of losing other pieces such as rooks and bishops because he has to act to defend the king. This is another way to quickly end the game.

With that in mind, it is important not to move the bigger pieces too early in the game such as the queen and bishops. These pieces hold significant value in both attacking your opponent as well as providing significant defense to the king. Moving these pieces within the first several moves takes away the blocking for the king, allowing an opponent to quickly close in for the kill.

One thing that you will see expert chess players do is look at the board and evaluate all of the possible moves that could happen. This is important because you can see how things could possibly end and the best moves you can possibly make. While it is difficult to actually predict what move your opponent will make, you can at least recognize all moves that your opponent could possibly make so that you know what to expect. This will often come with more experience. You will become better at reading the entire board and planning moves accordingly. Do not make a move unless you know all of the possible outcomes of that move, as it will only take one mistake for a checkmate.

Last but not least, it is important to understand the methods used to obtain an instant checkmate to use them to your advantage. This too will not become immediately apparent, but rather comes with experience. Experienced players look for novices to make early mistakes such as moving a bishop on the third turn or moving the pawns forward that are closest to the king first. There are strategies to obtaining a four move checkmate, such as listed at this website: http://www.101chesstips.com/four-move-checkmate.jsp# It is important to weigh the risk and reward of taking such strategies as if they are misused, the player himself can wind up in an instant checkmate.

There are multiple other strategies that can help make you a better chess player. Books are available reflecting these strategies. However, keep in mind that all strategies are only useful if the player properly executes them. Remember always, one wrong move can be instant checkmate.